After revisiting several texts that I collected over the past year (Aarseth’s Cybertext, Gitelman’s Always Already New, Slack & Wise’s Technology & Culture, and Goldsmith’s Wasting Time on the Internet) I can feel myself closing in on a more cohesive topic for my PhD thesis. The idea occupies an overlapping point shared by the fields […]

I’ve been thinking about potential topics for my PhD, which will likely be somewhere in the realm of ‘Science, Technology and Society’, or STS. The University of Alberta’s description of their STS program sums up my academic interests eerily well, claiming to gather “insights from Anthropology, Art and Design, Economics, English and Film Studies, History, Sociology, […]

Recently, I sat down with Jason Lewis, founder of the OBX Laboratory for Experimental Media. We discussed how OBX conceptualizes itself and what the lab produces, as well as Lewis’s background in industrial research. I also got a chance to play several of the interactive poetry games that research associates of the lab worked with […]

Calvin Bedient recently wrote an article, published on Poetry Daily‘s website, wherein he claims that Conceptualism preferences thought over feeling by valorizing non-expressive poetry that lacks political clout, leads to misery and depression, and is complicit in the subjugation of what he calls “the technologically proletarianized subject.” Bedient refers to the “value of affect” in defining what he […]

Recently, I attended a Twine workshop run by Cody and Eileen, and I decided to treat the tutorial and work session as a sort of game jam. I managed to finish a game that I called In Decision in two hours or so, which you can play here. When making this game, I tried my best to […]

Last week, I had the chance to write an essay I’d been wanting to write for some time: a critical overview of Christian Bök’s The Xenotext: Book I, a book of poetry that, like all of Dr. Bök’s poetry, has significantly influenced my own poetic practice. I first read Crystallography in the early years of […]

Over the past year or so, I’ve been embracing more and more constraint-based poetics in my own writing, since my natural inclinations led me to such writing over the course of my undergrad a few years back. I’ve moved from broader processural constraints such as erasure to experimentation with smaller-scale formal and linguistic constraints that […]

Toby Fox’s Undertale presents players with an odyssey of moral choices, conveyed through irreverent humour that parodies the tropes of the RPG genre. Undertale’s innovations on morality mechanics have made the game a sensation by providing players with a sophisticated system of choice based on morality. After being hounded for weeks by half a dozen […]

In my spare time over the past two weeks, I’ve been binging on the original DOOM and DOOM II, as well as the TNT and Plutonia maps designed by the Casali brothers. Needless to say, the games are all but completely bereft of narrative, save for a few scant ‘text screens’, the first of which (appearing at the end […]

Recently, I’ve been investigating Twine, a tool originally designed for writing non-linear narratives. Twine users have expanded the program’s potential uses, branching out from non-linear narratives to games that utilize the frameworks of interactive fiction (IF), but incorporate other elements of alternative gaming such as audiovisual elements that engage the reader, or user, of the game, […]